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PATH TO DEITY

Set in a bright and vibrant environment, players will explore a vast open world, discovering unique abilities and intriguing skill-testing puzzles, ultimately leading to one final challenge to prove themselves worthy.

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My Roles:

  • Game and Narrative Designer

  • Level and Environment Designer

  • Puzzle Designer

  • Technical Designer

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Achievements: 

  • First-Class graded work

  • Futureworks (University) Showcase

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This game is available on Itch.io. Click the link to go to the download page

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Project overview

  • For my Honours project, I chose to design a bright, vibrant and optimised open world puzzle game using UE4. In this role I concepted and scripted puzzles, events and mechanics to work around core themes and strategically placed puzzles, architecture and research inspired narrative to form a well-balanced, polished and enjoyable gameplay loop, as well as developing key documentation such as GDDs, testing sheets, scheduling and research journals.

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  • For the environmental design, I focused on purposeful visual aesthetic; based around colour theory/ blending, terrains and verticality, to produce level sectioning through distinct subsections to guide players. To achieve this, I used UE4’s landscape and painting editor tools, a blend of lighting types and tools such as Maya and Substance Painter; requiring an artistic eye, passion and adaptability. The project is planned to be used by Futureworks as promotional material.

 

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Software used

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Documentation

Along with creating the game, I made a range of documentation to go along with the project. These can be found below. To access, please click on the PDF icon of the chosen documentation.

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Level and Game Design Document
Research and Process Journal
Pre-Production Document
Project Plan Document
Research Document
One Sheet Document
Testing Report Spreadsheet
Walkthrough Design Video
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