
HEADS 'N' TAILS:
MYTHICAL PET SHOP
Heads ‘N’ Tails: Mythical Pet Shop, is a fantasy isometric pet shop game for PC platforms, created for Tranzfuser 2019.
Care for a range of unique pets, serve customers and earn reputation, over 3 contrasting environment levels using a drag and drop system, before converting your points into positions on the leaderboards.
My Roles:
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Team Leader
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Game Producer and Director
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Level and Game Designer
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Environment Designer
Achievements:
Representing Futureworks University
Successfully pitched to reach final stage
Showcased at EGX London 2019








Project overview
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For Tranzfuser 2019, I led a team of 15 people through the development of a game prototype over 16 weeks before pitching the game and earning a place to showcase at EGX. We decided to use the concept of a previous game, Heads ‘n’ Tails, and modify this into a more simple and themed game.
Project overview: Design
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In my role as designer, I was in charge of building 3 elemental levels, ensuring they were consistent in theme, art and mechanics, whilst also making sure each had their own personality and unique features. To do this, I spent a lot of time working with the technical designer and each of the environmental artist to build 3 stunning and functional levels, using core design principles to design the core gameplay loop, interactions and key fundamentals of the game.
Project overview: Team Leader and Producer
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My main role in this game was Team Leader and Producer/ Game Director. This role consisted of leading the team through development whilst maintaining and structuring limited resources such as time and finances to deliver deliverables on time to the highest standard possible. Throughout the process, I acted as a liaison between the team and contacts, filled gaps in the team by diversely hiring contractors and held regular meetings with the team to uphold communication, leading to a professional and friendly team dynamic.
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With this, I oversaw and heavily participated in creative and technical development, working through problems with the team and game in a comprehensive manner and kept the team moving forward collaboratively towards a common goal, in order to create a proficient prototype, which we pitched to a range of game developers and industry professionals.
Software used








UK Games Talent Badges
In acknowledgement of the efforts shown through the Tranzfuser competition, I was awarded 5 badges from UK Games Fund, commending different skills which I showcased.


Producer
Individual award to Producer who demonstrated seamless production skills to coordinate all aspects of the project and complete the prototype.
Leadership
Awarded for pioneering leadership and ability demonstrated during the Tranzfuser competition.

Showcase
4 days showcasing to 80,000+ people, meeting target audience and networking with industry experts. Must be present at the Tranzfuser showcase at the national video game exhibition! Prepared for showcasing their prototype, attended, collected feedback and demonstrated positive leads to follow up and acted on feedback.

Prototype
Completing the Tranzfuser summer programme and developing a functioning prototype to take to market. As a Tranzfuser team you have delivered on key milestones outlined in your application by combining skills and resources to create a playable prototype with a feasible plan to take to market.

Read The Manual
#RTM: Read The Manual rewards applicants who have successfully submitted an application to Tranzfuser, demonstrating they have understood and met the criteria and successfully communicated their idea so that it stands out from the rest of the applications. It also acknowledges participants who have submitted Monthly Progress Update reports and engaged with our Games Biz Academy during the course of the programme.

UK Game Fund Badges: Demonstrated Skills
Each badge contains a set of showcased skills which I demonstrated throughout the project.




Producer
Certification Process
Change Management
Communication
Content Producer
Coordination
Finance Management
Games Dev Cycle
Milestones
Organisational Skills
Planning
Project Budgets
Project Management
Resource Allocation
Scheduling
Scope
Time Management
Leadership
Change Management
Communication
Coordination
Creativity
Encouragement
Entrepreneurial
Inspirational
Leadership
Networking
Pitching
Project Management
Resource Management
Strategic Thinking
Team Development
Showcase
Brand Awareness
Communication
Constructive Feedback
Demonstration
Industry Leads
Marketing
Networking
Pitching
Sales
Team Work
Prototype
Art
Milestones
Pitch
Programming
Prototype
Resource Coordination
Time Management
Video Game Development
Read The Manual
Creative Writing
Game Prototype
Pitching
Strategic Thinking
Video Creation